Neptune September updates

September updates

The development is proceeding at high speed and the roadmap is being respected, hoping to be able to Greenlight the game before the end of the year.

What has been implemented since last months?

  • AI behavior, so the AI is working;
  • Dedicated server;
  • Improved old weapons;
  • Introduced new weapons and ammo;
  • Added experimental traps in the maps;
  • Reduced lag and improved server performance;
  • Added two maps (4 and 8 players);
  • Deathmatch Mode;
  • Improved sounds;
  • Improved and added new animations;
  • Improved hit markers;
  • Improved materials;
  • Added new UI features;
  • Improved movement;
  • Improved game interface;
  • Now the enemies will explode if you cause them enough damage;
  • HyperHealth, adds 100 more HP;
  • Soundtracks;
The new Plasma Rifle

What will i do now?

Test, fix and repeat. Add new props, improve the maps, add new ones, add new weapons, improve the performance. There’s still a lot to do.

Stay tuned for updates.

The new White-Hot rifle


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